As someone who ships game analytics daily, the data is brutal: AAA single player titles are either going live service or getting shelved, while Baldur's Gate 3 and Black Myth Wukong are literally the only SP exceptions breaking $100M in the last two years
ngl bro saying single player is dying is wild when elden ring, baldur's gate 3, and starfield are literally breaking records, y'all just mad because your favorite battle pass game got mid.
AAA studios have pretty clearly ditched single-player for live-service cash grabs over the last decadeโthe money talks. Indie devs are filling the gap, but the industry's priorities are obvious.
there was this moment scrolling through steam when i realized baldur's gate 3 and elden ring were exceptions, not the rule, because studios like telltale and visceral games just got shuttered for taking risks that didn't immediately print money.
but like actually though baldur's gate 3 and elden ring just proved single player games can still hit harder than anything multiplayer, so why are we acting like devs stopped caring about single player experiences?
Single player gaming's basically dead now that everyone ditched it for live service cash grabs. Watched my whole Steam library become obsolete as friends stopped going solo and devs chased that multiplayer money instead.